It may be partly because it is newest, but Ravenscroft is certainly my favorite one. Its been hellish at work this week so the boards really took a pounding. Well ran all of my iOS pianos through a gamut of warm-up / dexterity practice tonight, pushing hard to test their limits with full-fisted chordal arpeggios covering all octaves with the pedal rarely releasing. I'm not sure of this is an app issue or if it is due to the ipad not having enough resources to handle such a load of data. I did not go beyond the 22ms latency because I consider over 22 to be unplayable for any digital piano. I was expecting the more the latency, the less the popping would occur. There was no noticeable difference as I went back. However I kept going further back 2.5, then 5.2, then 11, then 22 and in all of those latency settings the pops are much less but the same in each. With 1.5 the pops and crackling is much more noticeabke but that is to be expected with an older ipad. I tried to remedy it by lowering the latency (I started with 1.5ms latency just to test and went back from there). The only problem I'm encountering is the pops when pushing the piano too hard.
I find it to be much better than any other iOS piano I've tried. Ravenscroft is very responsive IMO and the sound is excellent. Just wanted to share a bit of my experience. I was the one who commented on the youtube video about the slight pops and crackling with the ipad mini 2. So it appears it'll probably run, though someone who responded on the You Tube commments section said he had some hiccups with the iPad mini 2. The ipad 4 has the 6x chipset running a dual core at 1.4 hz, the iPad mini 2 has the apple 7 chipset running a dual core at 1.3 hz, they both have 1 GB of RAM. To answer my own question about whether it'll run on the iPad mini 2: it doesn't specify on app page, all it says is ipad 4 and up. The convolution reverb has been replaced by a more CPU friendly SparkVerb from UVIĪnd even so, as already mentioned, iPad 4 is minimum spec. No Keys, pedal, sympathetic resonances volumes control But, only one perspective (close) is included. It's 833mb however it's compressed to FLAC - so perhaps more here than the size suggests with regard to how much stretching/thinning done or velocity layers removed. We can get a good idea of what's here from the product page. 833 mb for piano is still a whole lot more sample data than most hardware pianos have.) It will be some subset, with a smaller sample set.
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I would not expect anything like the same experience as on their full Mac/Win implementation. I suspect it's as much the full Ravensoft as IOS Ivory (for Korg Module) is the full Ivory. Just because it has the same name, that doesn't mean it's the same thing. Surprised they only need 833 MBs of space for so many samples.
were answers to shortcomings great devs came up with! So we have great things yet to come! Who knows what these creative minds will dream up for us! Audiobus and audio copy/paste midiFlow etc.
Thankfully, every generation of the tablets has seen improvements to the hardware. 0 stars Fail! can wreck sales and reputation fast and this can make small developers hesitant to put out a hardware intensive app.
But app purchasers can be scathing in their reviews on the app store when things don't run to their expectations. Either with active sensing of performance or by allowing users to alter settings whet things don't run well. Unfortunately not always with the answers we want to hear like running the audio engine at lower sample rate, raising buffer/latency, keeping samples small and stretching, limiting voices of polyphony, etc. App developers have been very clever in the way they they've dealt with weak CPU, minuscule RAM, and limited storage. But Apple does always recommend latest version of iOS and they do cut off iOS updates to older hardware. Something tells me it's gonna be a while, but I'm sure we'll get there.Īpple makes it a little hard for developers to take advantage of the newest hardware only, as they frown upon apps being device specific. Either the tech is not quite there yet or devs are waiting for a larger installed base of devices that can handle the load.
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Don't software developers usually try to maximize whatever processing power is available to them? Or are they more interested in providing apps that run on the widest range of available devices? The iPad Pro has been out for a while now but we haven't seen a Mainstage-like app yet.